UWB tracking in space
Realtime 3D positioning. Coordinates of a person or object drive lighting, video, spatial audio and interactive zones.
Sergey Korneev
Multimedia systems engineer / creative technologist
I design and commission multimedia systems where video, lighting, tracking, kinetics and spatial audio run as one show. I write the software that is missing, integrate the hardware, and get the system into production.
Concrete changes for clients after the projects.
Click a card for details, all clips and stills.
Realtime 3D positioning. Coordinates of a person or object drive lighting, video, spatial audio and interactive zones.

Spatial logic for AV infrastructure: person tracking and cue-based control of lighting, video, audio, PTZ cameras and devices.

A three-minute audiovisual show in the integrator’s showroom. It explains and demonstrates the installed equipment.
Software for moving sound objects in 3D: trajectories, keyframes, loops, and Holophonix control.
The viewer’s head tracking drives the video in the showroom. Perspective and framing follow the head turn.

Turns any PTZ camera with VISCA and RTSP into a follow-cam. Python, FFmpeg and YOLOv8 keep the speaker in frame.
Moves an object in an Unreal Engine scene from live UWB tracking coordinates.

Camera switching from the speaker’s head turn. vMix picks the input without an operator.
Tracking data goes into media systems over OSC: zones, triggers and show-control logic.
A concept where movement in space becomes a control signal for audio and media.
Tracking 2
Tracking 3
Lights follow the tag
Operator UI for spatial-audio show control: OSC routes, sound objects and live scene control. The video is a Holophonix integration.

A spatial audio processor in TouchDesigner. It moves sources across speakers in any room, using Ti-Max logic.

A UI for the audio parameters that matter during a show — without breaking the scene logic.

Realtime effects engine: background replacement, live captions with translation, waveform overlays, image generation and speaker privacy masks.
Realtime generative graphics and projection mapping as a technical layer of a visual system.
Layered video compositing in realtime as part of a live media cue.
A water-show concept with media, lighting and kinetics in sync.
A space concept where the visitor is part of the media cue.

A festival stand that generates a personal song with the guest’s name in a chosen style and sends it to Telegram.

A consumer app for group filming on phones, editing and rendering finished clips.
Live automation, realtime graphics, speech processing and low-latency video transport — including RULLZ: captions, vMix scheduling and a speech-following teleprompter.
vMix · OBS · WebRTC · SRT · NDI · FFmpeg · Node.js · WebSocket

Automatic captions on live streams: speech recognition and profanity cut in the live path.

Remote vMix control: time-based schedules, automatic cuts and quick commands from a browser.

A teleprompter that follows speech rate and scrolls the text itself. Separate window for the speaker.

A cloud tool for online production — conferences, sport, concerts, webinars — with a familiar broadcast UI.
Watches the incoming stream by bitrate and FPS, restreams to four destinations, records to disk, and inserts a slate while production fixes the feed.
Studio and remote video paths with low latency on NDI, WebRTC, SRT, RTMP, WHEP, FFmpeg and MediaMTX.
Commercial ingest and distribution products, plus WinDeskCam Pro — turns a Windows PC into an RTSP/ONVIF camera for CCTV systems.
End-to-end object architecture: video, Dante audio, OSC, MIDI and Art-Net, media servers, tracking and redundancy.
Led the audio department and built a theatre AV infrastructure from scratch through commissioning.
Write-ups are in Russian. Titles below are in English so you know what each one is about.
Open to work on multimedia systems, creative technology, show control and interactive installations.